SOUND EFFECTS AND MUSIC
FOR AUDIOVISUAL MEDIA
AUDIO DESIGN
About Me

About Me

SOUND

Creating immersive worlds and characterful impacts

with diverse sound effects.

Music

Evoking strong emotions and meaningful moments

with unique soundtracks.

Valentin Spiegel

MY PASSION

Music has always been a big part of my life. At the age of 6 I was fascinated by rhythm and already knew, that drums would become my instrument of choice. Later, when I was given a Darth Vader action figure with an integrated lightsaber sound effect, I spent most of time listening to the sound of turning the lightsaber on and off. Since then, I knew I had a special connection with audio. That's when my journey as a Sound Designer and Composer started.

MY APPROACH

Each of us knows those moments, when you watch a certain movie scene several times in a row or press the same button over and over again in a game, just because it feels good. Such moments happen when audio and visual match perfectly together and form a unity. Therefore it is my goal to create the best matching audio experience for the visuals, that immerses the audience into the world and ensures a wholesome experience.

Work

Work

.

Music

  1. All Quiet In The Trenches - Heat Of The Battle 2:09
  2. All Quiet In The Trenches - Behind The Lines 4:19
  3. All Quiet In The Trenches - The War Is Over 2:00
  4. All Quiet In The Trenches - Theme 1:21
  5. MoleHole - Run Mole Run 1:36
  6. MoleHole - Into The Tunnel 1:15

SOUNDS

  1. MAGIC - Arcane 0:27
  2. MAGIC - Fire 0:24
  3. MAGIC - Water 0:25
  4. WEAPONS - Guns 0:20
  5. WEAPONS - Sci Fi 0:21
  6. WEAPONS - Medieval 0:15
  7. CREATURES - Monster 0:23
  8. CREATURES - Alien 0:21
  9. AMBIENCE - Medieval Village 0:30
  10. AMBIENCE - Dungeon 0:30
  11. AMBIENCE - Spaceship 0:30
Services

Services

.

Music
Music

Unique, custom-made and royalty free soundtracks

My music is purely based on acoustic instruments. The resulting organic soundscape appeals to our emotions in a particularly natural way.

SOUND DESIGN
SOUND DESIGN

Sound effects, ambiences and everyday sounds

Sound is half the experience. With the additional, sonic layer I can support the narrative story telling and create a convincing and vivid world.

GAME AUDIO
GAME AUDIO

Audio implementation for Game Engines via Audio Middleware

Using an Audio Middleware lets me take off workload from the programmer and provide high quality audio through advanced possibilities.

Television

FILM

GAMES

360 VIDEO / VR

BLOG

BLOG

.

Polizeiruf 110

After various crime series such as SOKO Leipzig, WAPO Berlin and WAPO Bodensee, the search for the ...

28/04/20220 comment

ANIMA Premiere

On 21.01. the time has come and the documentary film Anima - the clothes of my father celebrated ...

24/01/20220 comment

Molehole Release

The weekend is here and if you haven’t got any plans for the days off, I have a game recommendation ...

01/10/20210 comment

Contact

Contact

Mail mail@valentinspiegel.de

Tel +49 (0) 176 22955397

Location Leipzig / Germany