About Me

About Me

Sound effects for media productions

Creating immersive worlds and characterful impacts through rich sound effects

Valentin Spiegel

MY PASSION

Sound has always been a big part of my life. At the age of 6 I was fascinated by rhythm and already knew, that drums would become my instrument of choice. Later, when I was given a Darth Vader action figure with an integrated lightsaber sound effect, I spent most of time listening to the sound by constantly turning the lightsaber on and off. Since then, I knew I had a special connection to audio. Together with my strong enthusiasm for films and games, the road for my journey as a Sound Designer for media productions was set.

MY APPROACH

Sometimes a certain scene in a movie or a game especially moves us. When narrative, audio and visual match perfectly together in harmony, they form a unity, which can deeply resonate with us on a personal level. Therefore it is my goal to create an audio experience, that supports the narrative and perfectly aligns with the visual aesthetics, immersing the audience into the world and thus provides a cohesive and emotional experience.

Work

Work

SOUND EFFECTS

  1. MAGIC - Arcane 0:27
  2. MAGIC - Fire 0:24
  3. MAGIC - Water 0:25
  4. WEAPONS - Guns 0:20
  5. WEAPONS - Sci Fi 0:21
  6. WEAPONS - Medieval 0:15
  1. CREATURES - Monster 0:23
  2. CREATURES - Alien 0:21
  3. CREATURES - Humanoid 0:16
  4. AMBIENCE - Medieval Village 0:30
  5. AMBIENCE - Dungeon 0:30
  6. AMBIENCE - Spaceship 0:30

SHOWREEL

ONLINE COURSE

TUTORIALS

CLIENTS

CLIENTS

Services

Services

SOUND DESIGN

Creating sound effects, ambiences and everyday sounds

Sound is far more than just background noise - it tells a story! Carefully crafted Sound Design creates a sonic experience that enhances the narrative and perfectly complements the visual aesthetic. It immerses the audience into the world and together with the picture, creates a cohesive and emotional experience.

GAME AUDIO

Audio Implementation into Game Engines

In contrast to linear media, the sound in games is generated during runtime. Therefore a dynamic playback system responding to the gameplay in real time is required. It emphasizes the sounds currently relevant to the player while reducing distractions. The result is a clear, focused, and personalized audio mix.

FILM

GAMES

AUDIO DRAMA

Larger Game Projects planned?
Double Jump Audio Logo

I'm part of the audio outsourcing team at Double Jump Audio. We are your one-stop partner for game audio. From defining the sonic vision to creating immersive sound effects and music, implementing audio in-game, mixing, and delivering polished assets for trailers and marketing — we handle the entire audio pipeline. Whether you're building your first indie title or your next AAA release, we bring your game to life through exceptional sound.

BLOG

BLOG

Morbid Metal

When you've been working on a project for years, there's nothing better than...

09/04/20260 comment

FMOD Skill Tree

Two years ago, my colleague Sergio Ronchetti and I developed the “FMOD Challenges”...

18/03/20260 comment

FUNKENstart

Attention on track 8! Trains Rocco, Raffi, and Rosa are arriving.

29/10/20250 comment

Contact

Contact

Mail mail@valentinspiegel.de

Tel +49 (0) 176 22955397

Location Leipzig / Germany