About Me

About Me

Sound effects for media productions

Creating immersive worlds and characterful impacts through rich sound effects

Valentin Spiegel

MY PASSION

Sound has always been a big part of my life. At the age of 6 I was fascinated by rhythm and already knew, that drums would become my instrument of choice. Later, when I was given a Darth Vader action figure with an integrated lightsaber sound effect, I spent most of time listening to the sound by constantly turning the lightsaber on and off. Since then, I knew I had a special connection to audio. Together with my strong enthusiasm for films and games, the road for my journey as a Sound Designer for media productions was set.

MY APPROACH

Sometimes a certain scene in a movie or a game especially moves us. When narrative, audio and visual match perfectly together in harmony, they form a unity, which can deeply resonate with us on a personal level. Therefore it is my goal to create an audio experience, that supports the narrative and perfectly aligns with the visual aesthetics, immersing the audience into the world and thus provides a cohesive and emotional experience.

Work

Work

SOUND EFFECTS

  1. MAGIC - Arcane 0:27
  2. MAGIC - Fire 0:24
  3. MAGIC - Water 0:25
  4. WEAPONS - Guns 0:20
  5. WEAPONS - Sci Fi 0:21
  6. WEAPONS - Medieval 0:15
  1. CREATURES - Monster 0:23
  2. CREATURES - Alien 0:21
  3. CREATURES - Humanoid 0:16
  4. AMBIENCE - Medieval Village 0:30
  5. AMBIENCE - Dungeon 0:30
  6. AMBIENCE - Spaceship 0:30

SHOWREEL

ONLINE COURSE

TUTORIALS

CLIENTS

CLIENTS

Services

Services

SOUND DESIGN

Creating sound effects, ambiences and everyday sounds

Sound isn’t just some noise in the background. It is a major part of the overall experience. Sound can also take the lead and tell a story of its own beyond the capabilities of the visuals or dialogue. The additional sonic layer enriches the narrative storytelling, creating an immersive, convincing and vivid world for the audience.

GAME AUDIO

Audio Implementation into Game Engines

In contrast to linear media, sound in games is generated during runtime. Therefore a dynamic playback system, that responds to the gameplay in real time is necessary. It emphasizes the sounds relevant to the player and their current gameplay while reducing other distracting sounds, thus creating an individual audio mix on the fly.

FILM

GAMES

AUDIO DRAMA

Larger Game Projects planned?
Double Jump Audio Logo

I'm a member of the audio outsourcing team at Double Jump Audio. From planning the overall audio concept, over creating sound effects and music, to implementation ito game engines using audio middleware, we offer the complete game audio pipeline. Scalable team size perfectly adapted to the needs of the project with flexible timeframe.

BLOG

BLOG

Morbid Metal

When you've been working on a project for years, there's nothing better than...

09/04/20260 comment

FMOD Skill Tree

Two years ago, my colleague Sergio Ronchetti and I developed the “FMOD Challenges”...

18/03/20260 comment

FUNKENstart

Attention on track 8! Trains Rocco, Raffi, and Rosa are arriving.

29/10/20250 comment

Contact

Contact

Mail mail@valentinspiegel.de

Tel +49 (0) 176 22955397

Location Leipzig / Germany