About Me

About Me

Sound effects for audiovisual media

Creating immersive worlds and characterful impacts through complex sound effects

Valentin Spiegel

MY PASSION

Music has always been a big part of my life. At the age of 6 I was fascinated by rhythm and already knew, that drums would become my instrument of choice. Later, when I was given a Darth Vader action figure with an integrated lightsaber sound effect, I spent most of time listening to the sound by constantly turning the lightsaber on and off. Since then, I knew I had a special connection to audio. Together with my strong enthusiasm for films and games, the road for my journey as a Sound Designer for audiovisual media was set.

MY APPROACH

Each of us knows those moments, when you watch a certain movie scene several times in a row or press the same button over and over again in a game, just because it feels good. Such moments occur, when audio and visual match perfectly together, forming an unity. Therefore it is my goal to create the best matching audio experience for the visuals, that immerses the audience into the world and thus provides a wholesome experience.

Work

Work

SOUND EFFECTS

  1. MAGIC - Arcane 0:27
  2. MAGIC - Fire 0:24
  3. MAGIC - Water 0:25
  4. WEAPONS - Guns 0:20
  5. WEAPONS - Sci Fi 0:21
  6. WEAPONS - Medieval 0:15
  1. CREATURES - Monster 0:23
  2. CREATURES - Alien 0:21
  3. CREATURES - Humanoid 0:16
  4. AMBIENCE - Medieval Village 0:30
  5. AMBIENCE - Dungeon 0:30
  6. AMBIENCE - Spaceship 0:30

SHOWREEL

ONLINE COURSE

TUTORIALS

CLIENTS

CLIENTS

Services

Services

SOUND DESIGN

Sound effects, ambiences and everyday sounds

When it comes to audiovisual media, sound is not just a supporting role for the visuals. It is half the experience. Sound can also take the lead and tell a story of its own beyond the capabilities of the visuals. The additional, sonic layer enhances the narrative story telling and helps to create an immersive, convincing and vivid world to the audience.

GAME AUDIO

Implementation into Game Engines via Audio Middleware

Creating audio assets is just the first step of game audio. A dynamic playback system adapting to the gameplay is also crucial. Using an Audio Middleware provides advanced technical and creative possibilities, that ensure high quality audio and enables the Sound Designer to implement audio on his own, taking off workload from the programmer.

Television

FILM

GAMES

Having larger projects?
Double Jump Audio Logo

I'm part of Double Jump Audio, a game audio outsourcing collective. From planning the overall audio concept, over creating sound effects and music, to implementation in audio middleware as well as game engine, we offer the complete package in terms of game audio. Scalable team size perfectly adapted to the needs of the project with flexible timeframe.

BLOG

BLOG

Finni & Rudi

Who doesn't remember boring museum trips as a child? Apart from the literal wall-of-text and a dusty...

27/11/20240 comment

WAPO ELBE

Having already helped the boats on Lake Constance and around Berlin to come to live...

19/11/20240 comment

Nerdicon LE Talk

The city of Leipzig is hosting its very first own game developer conference next week...

13/09/20240 comment

Contact

Contact

Mail mail[at]valentinspiegel.de

Tel +49 (0) 176 22955397

Location Leipzig / Germany