Morbid Metal
When you’ve been working on a project for years, there’s nothing better than release day. Finally, you can share with the world what you’ve been working on all this time. Read More
When you’ve been working on a project for years, there’s nothing better than release day. Finally, you can share with the world what you’ve been working on all this time. Read More
Two years ago, my colleague Sergio Ronchetti and I developed the “FMOD Challenges” course for the audio middleware FMOD Studio, which was designed for experienced FMOD Studio users. Now, we’ve taken a step back. Read More
The city of Leipzig is hosting its very first own game developer conference next week, to bring together the local game developer community of central Germany: the Nerdicon LE! Read More
resources out there, that explain every single detail of the software. But to ensure that this passively consumed information is not lost again, it is important to practice to consolidate... Read More
The time has come. The development took a little longer, but as the saying goes: good things take time. But now All Quiet in the Trenches has finally been released in Early Access on Steam. Read More
Normally I only do sound design for other people's films and am not involved in the cinematic production. But now I've changed sides and produced a few videos myself. Read More
From a gaming perspective, Seafight is a dinosaur among browser games. Released in 2006, the game is now more than 16 years old. I can still remember the commercials on TV, that promoted... Read More
The weekend is here and if you haven’t got any plans for the days off, I have a game recommendation as a project I’ve been working on has just been released today for iOS and Android: MoleHole Read More
Today, Red Solstice 2: Survivors was officially released on Steam! The tactical real-time top-down shooter is set 117 years after the end of the Earth. As part of the secret task force "Cell" you have to fight ... Read More